a game influenced by RE7, RE4 … but also RE6!

After a Dante-like Resident Evil 7, a fabulous rework of the second opus and a reread that is a little less inspired by Resident Evil 3, the Capcom saga is back with Village. A Resident Evil Village that arrived at Presse-citron a few days ago in its PS5 version. We have obviously visited the length, breadth and depth of this new episode which had all the ingredients in its pocket to portray an extraordinary survival horror but which ultimately turns out to be successful without waking up the werewolf that sleeps within us. Explanations.

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Chronologically, Resident Evil Village is a direct continuation of the seventh episode. We find Ethan Winters, his wife Mia and their baby Rose in a house that has been lost in a secret location in Europe. Despite the tragic events at Baker’s Farm, all of these little people seem to be leading normal lives (more or less) until Chris Redfield comes cold to butcher Mia. Good atmosphere then. Then a new adventure begins for Ethan (and for the player) that entangles him in a strange village in search of Rose and the truth.

The first act is a sheer success

Obviously, there are no spoilers in this Resident Evil Village review. So we won’t go into the details of the scenario any further, but you should know, as we’ll see a little later, that Capcom’s game offers very good things at this level … but also some more questionable aspects. Still, the beginning of the adventure is a staging model with a game that is both stressful, violent and very dynamic (limit too much), so the first hour is clearly a good sign of pure leader horror genre work. In this regard, it is possible to use a small summary of the situation at the beginning of the game to help you remember what happened in Resident Evil VII.

Technically, the RE Engine still works wonders … especially when it comes to interiors. In Resident Evil Village, some sequences take place outdoors, and it is then difficult not to tickle not in the face of poorer textures, but also (and especially) in the face of often completely frozen sets that are sometimes sorely lacking in life, in interaction.

Often photorealistic … but not always

Clearly photorealistic indoors (some sets are just amazing!). With the added bonus of great lighting effects, Resident Evil Village is a little less elegant when you step outside a little. Nothing to worry about, of course, the whole thing remains optically very (very) appealing, but purists with sharp eyes will quickly spot some weaknesses (and even some drop in frame rates).

On the gameplay side we can find this FPS orientation that was initiated with Resident Evil VII. If the whole thing remains very pleasant, it is difficult not to flinch when faced with certain “old-fashioned” mechanisms and a damn rigid visor system with the lever in hand …

As for the puzzles, nothing too rocket science, Resident Evil is pure sap as it simply involves combining two objects or retracing our steps a little later to unlock that mysterious door and a shame for the persistence of certain passages. Overall, the pace is more controlled, with the added bonus of a small passage in very Silent Hill which is clearly one of the best moments in the game. It’s a shame, however, that Capcom has decided to offer the player such an arsenal so quickly in addition to it’s sometimes inspired by the very mediocre Resident Evil 6 …

Ethan Winters … or John Rambo?

In fact, the inventory is not only XXL, but also very quickly filled to the brim with ammunition, mines, bombs, pistols, rifles, magnums … In addition, the objects that allow the puzzles to be solved are not supported in the inventory and it is therefore very rare that “space” must be created in this work to accommodate this new sniper rifle that has just been recovered. Suffice it to say that if there is fear at the beginning of the game, with a very vulnerable, very fragile Ethan, the fear will quickly switch sides so that about halfway through the game (and even before) we will not have the slightest concern have to meet the smallest enemy, as imposing and hairy as it is …

By collecting items, it is also possible at any time to make pistol bullets, bullets, a healing potion, explosives, etc. No workshop is required, everything is done directly via the game’s pause menu, so we can quietly refuel if necessary, with the materials being very (very) numerous. Suffice it to say that the stress of the beginning, when armed with a small knife and pistol, quickly leads to full confidence when armed by the ears.

The Bad Influence Resident Evil 6 …

Beyond the arsenal, Resident Evil Village also fishes by … its overload of action. Indeed, with Resident Evil Village, Capcom looked big, very big, a bit like it did with Resident Evil 6. And to tell you the truth, here we find some of the main flaws of this sixth opus with sometimes completely tightened phases of action and a Resident Evil that takes on the appearance of Call of Duty or Lost Planet … if you’d been disappointed / confused at the rather agonizing end of Resident Evil VII, you can pout here more than once …

In reality the game alternates between very successful stages, very addicting, very scary, very resident evilesques and others that are much less inspired with the single and unique goal of putting the player “in the mouth”, even if it means fully Leaving Resident Evil DNA. This leads to very (too) action-oriented sequences, but also to certain confrontations that border a little on the ridiculous … Not that a Resident Evil has to be “realistic” (although …), but some sequences don’t (in our eyes anyway) clearly no place here.

The RE Engine works wonders

Resident Evil Village, an 8 hour lifespan?

And the lifespan in all of this? If you’ve followed the communication around the game a bit, you probably know that Resident Evil Village offers various “bosses”, including Lady Dimitrescu of course. A Resident Evil Village that quickly seems to get very dense and rich and has many places to offer. And Resident Evil Village lets you see the land, that’s undeniable … but that didn’t stop us from finishing the game in 8 hours during our first run in normal mode. As explained above, by about a third of the game we have a real arsenal of war, and then the game takes a completely different turn in terms of stress, fear … survival.

Too short a lifespan will undoubtedly be appreciated by some (it is lower than that of RE 7 or that of RE 4, with which this new movement is often compared), even if the latter is not a real defect. The game is pretty fast overall, with a few short lengths at times, but nothing that can’t destroy the desire to move forward in spite of everything to find the end of this story. Let’s say that, aside from some open HS sequences, this Resident Evil Village at least didn’t have the bad idea of ​​artificially extending the lifespan like it did with other opus (like RE7 to come back to it).

Note that the completists will be pleased to learn that there are “treasures” and other little secondary puzzles that it is entirely possible to pass without at least searching the premises (which would be a shame, by the way).

In addition to higher levels of difficulty, Resident Evil Village also offers a mercenary mode for those who want to extend the fun after the game. A nag mode at will (necessarily) based solely on scoring and already offered in previous Opus. If you’re in a playful mood and want to be “a little scared for the life of Ethan Winters” don’t hesitate to start this Resident Evil Village in Hard mode right away, with the standard mode being a health walk.

Our opinion on Resident Evil Village

Resident Evil Village, like THE game, is expected at the beginning of 2021 and is a very good title overall … but Capcom’s game still disappoints on some points. The atmosphere is extraordinary, the RE engine works wonders (especially inside), some sequences are just great, and the scenario (though tangled) is pleasant to follow but what a shame to have preferred the action at the expense of stress, exploration and survival . It’s a shame to have also thought that it would be advisable to integrate these sequences, which are directly inspired by Call of Duty and Lost Planet. In short, Resident Evil Village remains a very good title overall and the majority of fans will no doubt be delighted. forgive him for his few wanderings. On our side, we were generally very excited to experience this new adventure, but we continue to believe that it was undoubtedly better to make this Resident Evil Village the superb survival horror it should have been.

Resident Evil Village

We love

Finally, the sequel to the adventures of Ethan Winters! The first section of crazy intensity Lots of environments of indecent beauty Some really remarkable passages Lots of surprises!

We like less

Some openly overlooked sequences … Often very frozen sets anyway An arsenal of war and an XXL inventory The survival page that is (too) quickly erased in favor of the action Why the devil is inspired by Resident Evil 6 ?? !!

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